UV Face/UV Poly Rollout



In this rollout everything dealing with uv coordinates, materials and material IDs is handled. Though this one of the oldest parts of Mesh AK, it's not completely finished. There are no working standard command mode (rotate, scale, turn), but I am working to implement this. Supported materials are only bitmap materials. I think in one of the next releases this will be enhanced. Nevertheless, the UV FAce/UV Poly subobject modes have already got some very useful tools.