As the extensive interfaces of Sculpt, vertex paint and Paint Scatter somewhat go
against Mesh AK's philosophy of s tiny user interface, both are also
available as standalone modifiers. You find them as "Sculpt", "Paint Scatter" and
"VertPaint" in your modifier list.
All have a simplified "selection" panel, where you can only select the
common properties and ignore backfacing, the standard Geometry Paint Rollout and the standard Sculpt / Vertex
Paint Rollouts. They haven't got any subobjects, but at least
Vertex Paint uses the subobject mode of the modifier on the modifier
stack below. This hasn't been fully implemented for sculpt currently,
so subobject modes below are currently ignored.