Here you see the appearance of the Mesh
Army Knife user interface. The basic structure and many of the panels
and buttons will look quite familiar to experienced users, as it is
similar to Edit Mesh or Editable Poly. Some less used buttons are left
away, also some buttons I think everyone uses shortcuts for (e.g.
"Delete"). Others have been added, like the Geometry paint tool. In the
further description I will explain every new rollout, dialog and the
buttons step
by step. Rollouts and dialogs, which remained unchanged in comparison
with Edit Mesh, won't be described, e.g. Soft Selection or the detach
dialog.