Mesh Army Knife
is a customized version of the standard modifier "Edit Mesh". These are
the main reasons for the customization:
While in most definitions userfriendliness is described as a maximum of
help and explicit description for the user (e.g. meaningful and easy to
understand button labels), I have a different opinion about this in
some cases. While it's great for the newbie user, if everything is
extensively labeled, it can be a real annoyance for the experienced
user. It has a negative impact on the workflow - and the slower your
workflow, the less your money. Max is a good example; I remember that
learning max was mostly very easy. But as soon as I was more
experienced, those large dialogs and buttons and the scrolling began to
irritate me; I thought about compressing the user interface as much as
possible. And here's the result - Mesh Army Knife.
Of course, Mesh Army Knife was made for the experienced user. It will
be easier to remember buttons with names like "Ignore Backfaces" than
"Ign Bf". But as you see in this example, experienced users will easily
recognize the abbreviations of the buttons they're familiar with by
Another reason for creating this tool was to improve Edit Mesh.
Features like UV correction in target weld, poly mapping by one mouse
click and others were a nice boost for our workflow. And
often, if a project needs a special tool, I integrate new functions, if
they could be good for other projects too.